At least not yet. I told Knight that if the game wants to stand apart from titles like God of War it needs to make better use of the circles of hell Both the game and the poem it is based upon have Dante traveling down through hell from the first circle of hell, limbo, to the final, treachery. So far, having played a bit in limbo and violence, the game seems to me to be replica Omega 3835.71.33 watch using this rich settings as backdrops Granted, the design of enemies, from the unbaptized babies in spider form to the lustful demons, are quite creative
But there is so much more potential in the setting. Wouldn't it be neat, I theorized to Knight, if the game could somehow more subtly tap the themes of those nine circles through gameplay mechanic and not just art design What if lust had you playing the game in a way that made you massage the controller in a sensuous rhythm Or if in the fifth circle, the replica Omega 2223.80 watch one devoted to wrath and sloth, gamers ping ponged between furious button mashing and pregnant pauses?
While Knight declined to talk details, he did say there are some interesting mechanics that pop up in the game, each tied to different circles. He pointed this out after explaining why the team didn't create the game starting with the prologue and ending with the replica Omega 1112.10 watch final confrontation in hell Instead, he said, the jumped around while designing the game. "We started with limbo, the second level of the game and the first ring of hell," Knight said